A Trace of Revenge
Logline
A young boy is left for dead by the assassin who has just bludgeoned his parents. Matt Walker witnesses the murder of his parents but is able to escape and remains alive. He loses his ability to hear but finds out he has a unique power called Psychometry. This power is an ability to “trace” or know an object’s history, just by touching it. A few years later, a top-secret government armament is stolen during a deadly hijacking at sea and someone intends to sell the powerful weapon to fulfill their own twisted ambitions. At the same time, a ruthless mob boss has a gruesome secret that he must protect no matter the cost. All it takes is something as unassuming as a foul ball hit at a Major League baseball game, to send all of these characters and events spiralling on a collision course aboard the most unique cruise ship ever built and send Matt on the quest to find his parents’ killer.
Genre
Action, Adventure, Detective, Mystery, Suspense / Thriller,
Short Summary
A boy's family is murdered and he is left for dead. He wakes up with an extraordinary ability and he will grow up to use it to bring his parent's killer to justice. Espionage, America's pastime, and a vessel unlike any other play prominent roles in the story.
Setting
Florida
Based on a True Story
No
Plot - Premise
Overcoming Monster/Villain
Plot - Other Elements
Happy Ending, Twist
Mature Audience Themes
Information not completed
Main Character Details
Name: Matthew Walker
Age: 20
Gender: Male
Role: Protagonist
Key Traits: Secretive, Underdog, Complex, Naive, Extraordinary Powers and Abilities, Modest, Perseverance, Selfless, Desperate, Empathetic
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