Gilraën and the Prophecy

Joanne R. Reid

Book Cover

GENRE

ACTION ADVENTURE EPIC FANTASY LGBT SCI-FI WAR YOUNG ADULT ROMANCE

    Core Theme

    GOOD VS. EVIL, DEFENDING HONOR, WORKING TOGETHER DESPITE DIFFERENCES, GAME VS. REALITY.

    TIME PERIOD

    17th Century or Earlier

    COMPARABLE TITLES

    WESTWORLD MEETS WITCHER, BLACK MIRROR MEETS GALAVANT

    CHARACTER LIST

    TONY RICHARDSON/GILRAËN GULÁMAE: 55/25+. PROTAGONIST. ELF, STRONG, AND POWERFUL

    PRINCE WILLIAM: 50+. PRINCE OF UMBEQJARALII & GILRAËN'S GOAL/PERSON TO PROTECT & SOMEWHAT OF A LOVE INTEREST.

    MASTER TALBOT: 60+. HEAD SORCERER & GILRAËN'S MENTOR.

    HAROLD: 40+. HEAD ARCHER & GILRAËN'S TRUSTED CAVALRY LEADER.

    LADY ELEANOR: 40+. LADY OF THE PALACE & GILRAËN'S CONFIDANTE.

    JUSTICE: AGE UNKNOWN. KRELL COMMISSIONED TO KILL GILRAËN BUT LATER BECOMES HER FRIEND AND SIDEKICK.

    Logline

    When Tony Richardson volunteers to play a fully-immersive game, he discovers he is the elf queen, Gilraën Gulámae, who must fulfill the prophecy and defeat Lord Beckworth and the evil Adjudicars. However William is a most handsome prince.

    Target Audiences

    Age: 7-12,13-17,18-34,35-54,55+

    Target Gender: Universal,LGBT Leaning

    Setting

    Kingdom of Umbeqjaralii, continent of Jaralii, Planet Trahe

    Based on a True Story

    No

    Publishing Details

    Status: Yes: self-published

    Publisher: Amazon

    Year Published: 2020

    Starting Description

    Surprise! Tony becomes Gilraën, discovers she must defeat Lord Beckworth. Learns magic; defeats Norton before he can murder Prince William. Fights invaders; defeats Sorcerers, befriends Justice, the Krell, sent to kill her. Becomes close to William.

    Ending Description

    Gilraën leads the allies to victory, but Beckworth is an Adjudicar who murders king and wounds William. William and Gilraën consummate their love. She faints. Tony must return to Earth or Gilraën will die on Jaralii. Coronate William; find Elf Realm. Arrives on Earth. Returns at last minute.

    Group Specific

    Information not completed

    Hard Copy Available

    No

    ISBN

    ISBN: 978-1-7344680-8-3

    Mature Audience Themes

    Information not completed

    Plot - Other Elements

    Happy Ending,Twist

    Plot - Premise

    Overcoming Monster/Villain,Quest,Voyage and Return

    Main Character Details

    Name: Gilraën Gulámae

    Age: Mid-30s, but inappropriate for elf

    Gender: Female

    Role: Protagonist

    Key Traits: Adventurous,Aggressive,Complex,Decisive,Empathetic,Engaging,Heroic,Educated,Honorable,Leader,Sexy,Selfless,Outspoken,Skillful,Funny,Romantic

    Additional Character Details

    Name: Prince William of Umbeqjaralii

    Age: 55

    Gender: Male

    Role: Sidekick

    Key Traits: Adventurous,Aggressive,Charming,Complex,Confident,Desperate,Empathetic,Faithful,Gracious,Heartthrob,Heroic,Educated,Honorable,Leader,Masculine,Sexy,Patriotic,Selfless,Skillful,Funny,Romantic,Sophisticated

    Additional Character Details

    Name: Justice

    Age: indeterminate

    Gender: Male

    Role: antagonist

    Key Traits: Adventurous,Badass,Aggressive,Criminal,Decisive,Desperate,Engaging,Gracious,Heroic,Educated,Honorable,Masculine,Patriotic,Skillful,Funny,Secretive

    Additional Character Details

    The author has not yet written this

    Genre

    ACTION, ROMANCE, MATURE AUDIENCE, LGBT, DRAMA, FANTASY, POLITICS, WAR

    Brief

    A nerdy millionaire gamer takes on the challenge of being immersed in a VR game as an Archer Gilraen, the Princess Elf

    Overall Rating

    GOOD

    Point of View

    FIRST PERSON

    Narrative Elements

    Authors Writing Style: GOOD

    Characterization: GOOD

    Commerciality: EXCELLENT

    Franchise Potential: GOOD

    Pace: GOOD

    Premise: EXCELLENT

    Structure: GOOD

    Theme: GOOD

    Accuracy of Book Profile

    Yes, the book profile does a good job of concisely portraying the contents of the book and the world created in this story. There aren't that many LGBT moments to add that as a genre for the book. Perhaps they could be in the upcoming books, however in the preliminary book "I Came", barely touches on Gilraën and Prince William's "romantic" story.

    Draw of Story

    Being a fan of both fantasy and technology, this story immediately captures the attention of any reader who is into video games. A VR experince that immerses you deeply into a video game to the point you are the character you choose or are given, is an experience every avid gamer wishes to have.

    Possible Drawbacks

    The story had a few moments where it dragged a little bit. For instance, Gilraën training with Master Vigash or with the sorcerers to enhance her witchcraft could have been shortened since we get the gist of what Prince William and Talbot are trying to shape Gilraën into. Unfortunately, as a reader, I only get to hear one side of this story with respect to the war between Lord Beckworth and King Richard. So, it would have been more interesting to get Beckworth's side of the story as well so the reader can make the judgment as to who is in the right and who is in the wrong in this war.

    Use of Special Effects

    THE STORY RELIES HEAVILY ON SPECIAL EFFECTS

    Primary Hook of Story

    The idea of a male millionaire ex-military gamer being immersed into a VR game as a female princess elf is very interesting, especially to watch how he reacts to being a woman and a mythical one at that trying to save a continent from the brink of war. Simulations like these are very interesting to watch, and 'Westworld' has proven that to be accurate.

    Fanbase Potential

    I see this having a combined fanbase of both women and men since the story caters to the gamers and also the feminist side of fantasy by having a female protagonist in a virtual reality video game. A woman coming to the rescue of a King and Prince and a whole kingdom is very empowering for this day and age.

    Awards Potential

    With the VFX and make-up done right, there is potential for award nominations since there is so much world building in this story. I am able to envision what a Krell or Zhak would look like, however to make someone's imagination a reality is a feat in itself. So, there is potential in terms of VFX.

    Envisioned Budget

    MEDIUM BUDGET

    Similar Films/TV Series

    WESTWORLD MEETS WITCHER, BLACK MIRROR MEETS GALAVANT.

    What’s New About the Story

    The combination of VR and fantasy is quite unique. The world building and hearing both sides of the stories can be improved. But otherwise, the originality of making VR be as real as possible and being a fantasy world is attention grabbing in itself.

    Lead Characters

    The lead character, Gilraën, is a high elf who is an archer and a mage. However, this character is played by someone in his 50s who was also an ex-military man and became a millionaire playing video games. The fact that a 50-something man has to make decisions as an elf princess in a VR game, yet still be poised and elegant is very unique.

    Uniqueness of Story

    This has potential to be a rare gem. The story is very similar to that of Westworld in the sense that it is all a simulation but the world that is built inside is very immersive, to the point that it all feels extremely real. However, the rare part is that it is all fantasy based, and only some aspects are real such as some people being humans.

    Possible Formats

    Film - Streaming, TV Series - Streaming

    Analyst Recommendation

    CONSIDER

    Justification

    There is originality to the story and has potential for a large fanbase. Having a strong female protagonist in this story gives the plot an advantage to attracting different kinds of viewers. However, it would be even more interesting to see both sides of the war and preparation to win the battle between two sides of mythical creatures. Other than that, this book and trilogy would be a strong consider.

    Brief

    A nerdy millionaire ex-military man signs up to be a part of a virtual reality simulation game set up by company to test out the game. Unbeknownst to him, he really gets transported into an alternate world where the simulation is extremely immersive and real. In order to genuinely test out the game and save the main characters, Gilraën, the archer-mage sent to save the kingdom must do what was prophesied; defeat Lord Beckworth and restore peace and prosperity in Umbeqjaralii.

    What We Liked

    This story immediately captures the attention of any reader who is into video games and fantasy movies or novels. A VR experience that immerses you deeply into a video game to the point you are the character you choose or are given, is an experience every avid gamer wishes to have. I see this having a combined fanbase of both women and men since the story caters to the gamers and also the feminist side of fantasy by having a female protagonist in a virtual reality video game. A woman coming to the rescue of a King and Prince and a whole kingdom is very empowering for this day and age.

    Film: With having three books in total, Gilraën and the Prophecy would do great as a trilogy movie series. Whether it is big screen or small screen, the movies with their mythical creatures always have a way of attracting a certain amount of audience. A stellar cast and crew can also have the potential to bring in award nominations for VFX or production design.

    TV: Seeing as there are two more books to the series, the show will have a varied audience and fanbase as multiple seasons for a show. Especially with an action filled and female driven storyline, the demographic would be large and inviting. The wealth of detail provided in the book and building the world of Umbeqjaralii and the Guilds, characterization of the sorcerers or even the mythical creatures, it was done very well. From video gamers to fantasy lovers, the show would have viewers across the board.

    Key points: 1. Fantasy meets reality
    2. Medium Budget
    3. Potential for large fanbase and franchise
    4. Female protagonist
    5. Diversity encouragement

    Synopsis

    The story begins with Tony Richardson, who is a millionaire game player who came upon his fortune by competing in virtual reality game contests with his friends, Reuben, Greg, and Linda. Tony used to be in the military where he learned most of his survival tactics and game play skills. After winning a lot of competitions and earning so much money from them, to become a millionaire, Tony and his friends get the news about a gaming company hosting a VR immersive experience that Greg signs them up for.

    Waking up soaking wet and groggy, Tony wakes up to see that he is now doing the test run for the game. But, he notices that his character, Gilraën Gulámae, is a woman and is capable of not only sorcery but also is an excellent archer. After composing herself, Gilraën marches towards the nearest town when she gets tracked by another sorcerer who immediately notices she is to be brought to the kingdom where she was excepted. The sorcerer then leaves her to get acquainted with her staff and help in her quarters. The one thing that surprises the entire kingdom is that Gilraën is an elf, and a high elf at that. Which means she is Queen Gilraën Gulámae of the Elves of the Green Mountain-Maidstone Forest. , there to serve and protect the kingdom.

    Gilraën gets the chance to interact with Prince William and his sorcerers, of which were Master Talbot, Prince William’s most trusted adviser/sorcerer/friend in his council. Master Talbot then introduced Gilraën to all of his sorcerers later on. A few of them were to teach and train Gilraën on sorcery and how to become a mistress of the sorcerers guild. The next day, the Masters took turns in teaching and training Gilraën on her skills. Master Chin, although very mean and rude, taught Gilraën to use all kinds of weapons an Elf can withhold and withstand using, which included javelin, spears, slings, archery, etc. While learning through Master Chin, Gilraën meets an amazing archer named Harold. Soon they become good friends and Harold introduces Gilraën to his squad. In order to learn as much sorcery as possible, Master Talbot trains Gilraën more on how to control her thoughts and shield her mind while penetrating and stealthily spying on others for any loose cannons in the kingdom. Both Gilraën and Master Talbot get carried away and Gilraën arrives late at her next lesson on sorcery with Master Norton. Unimpressed already by her tardiness, Master Norton begins his lesson on fading while striding in her Sorcerer’s Walk.

    After being summoned back home, Gilraën makes sure to convince the entire courtroom that regardless of classes in this war, everyone must work together to defeat the common enemy. Unable to digest this, General Abuahad challenges Gilraën for another mock battle with her own technique and others agree, so that they also have proof that sorcerers should be in the front line of the battle to help out as much as possible. Agreeing to a mock battle, Gilraën prepares her comrades, her archer squad the Ghillies, so that they understand this may as well be the actual battle because all of the events are getting very close. As the mock battle begins, Gilraën walks over to the ‘enemy’ lines to see their formation so that she can return and inform her squad as to how to attack. Seeing this, Master Talbot and Prince William understand it indeed is important for a sorcerer to be present in battle as it not only gives advantage but also because Beckworth also has sorcerers in his mix of men in battle.

    As they get ready to make sure the Guilds and towns were safe from Beckworth's wreckage, they had liberated Higgleston, ensuring the loyalty of the kings subjects. Gilraën had led her cavalry in battle and had defeated the enemy. She had now killed six of lord Beckworth’s precious sorcerer's. she had met an old friend and had gained a powerful ally. And, she had infiltrated and been accepted by a powerful guild, whose true power was hidden, and undiscoverable by the chauvinistic society in which it was embedded. The enemy had been defeated for now. In the meanwhile, the elves of the realm all congregate to be greeted by the Seeress who bestows upon them the news that an Elvin Queen has descended to take down the Adjudicars’ plan to decimate every continent and world they get their hands on. Understanding this is their only chance of survival and vengeance against the Adjudicars, the Elvin kings and queens unite to orchestrate a masterful plan to take down the Adjudicars.

    About The Author

    Dr. Joanne Reid is a retired collegiate educator, scientist, entrepreneur and computer geek. She is a prolific writer, including more than twenty research papers in the areas of critical thinking and cognition; Caledonian Chronicles, a brief history of ancient Scotland; World Union, a techno-thriller trilogy. Gilraën and the Prophecy is her first venture into Gamelit epic fantasy. Joanne is married to her partner of forty-three years, who is a retired college professor. They refer to themselves as the Pair-A-Docs.